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Chris Watson

re Counting Halos:
The reason Lara Croft and Resident Evil made great box office is because of the originality of the thinking in Lara Croft's case and that in the case of RE, horror is already a very popular genre, people love it, always go to see it and the game gave it a marketing budget that meant people knew about it.

Lara works differently and significantly so. She is a great character and was from the outset something set apart from what we had seen b4, she is a sexy female Indiana Jones with massive knockers, every fella's dream and the character was so successful and memorable in the game alone, that this connection linked to a good box office for the movie.

Boys saw it becoz they want a piece of Lara, girls too (tho in a lesser extent) becoz they want the strength of character Lara has. A great couples, single and family movie, (without getting into the problematic sequels here). Even in the marketing, notice how the name Lara Croft and Tombraider are always linked. ie IT FLEW BECOZ OF ORIGINAL CHARACTERIZATION.

Halo on the other hand, I doubt will have this effect. It is certainly my favorite game in a long while but there's nothing in the characters or feel of the game that is particularly unique and 'character driven'.

In my opinion it is simply very well thought through game play with a number of excellent original devices and challenges. Level design uses open space really well, aesthetically it is strong and the engine feels good. Some people got creative and lateral when they laid out Halo and made a brilliant 1st person shooter! Hats off for sure, it's an awsome game... but I don't see characterisation or uniqueness in Halo that will make this into a movie with the hook that LARA brought to TOMB.

As for Microsoft playing hardball, people often become precious about their creations when other individuals and their ideas are going to get mixed with 'their baby' and MS have the money to be arrogant about whatever they want. However it's a bluff they are unable to hide behind. Setting up an us and them relationship with the existing film industry is unlikely to provoke the best collaboration and this project will definitely need some very clever creative to make it cut thru, as I said above...

Anyway what sense is there in putting 'Hollywood' into a nutshell like that? They obviously feel they need outside input and the toughness they are exhibiting this early speaks of an underling fear in their ranks. This being that although they have all the resources in the world, they ulitimately don't have the creative confidence to make it themselves.

Chris Watson -film maker

Dean Collins

Hi Mike, great article, however an interesting thought you didn't make especially when juxtaposed against your article next week (online advertising blocking and the demise of the free web) is this.....

The revenue from MMOG ASP networks at $19 per user per month is nothing when compared to the total loss of advertising revenue TV stations must be feeling at the moment.

Calculate this figure if you like, the average number of hours a gamer plays per month multiplied by the average number of gamers world wide multiplied by the average amount a tv station would earn per viewer per month, this is a figure that not only hurts the bottom line of all tv stations world wide but fundamentally changes how you should be marketing products to your target audience.


Dean Collins

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